![]() Right now, the only way for me to play my existing Android shelter on PC is through an emulator. On a PC, the transitions happen noticeably faster even on a moderate 3-year-old laptop areas load in 5-10 seconds. (It's also interesting that the Android version of Fallout Shelter is 194MB while the Windows version is 1.2GB, though it's not clear if that's due to improved graphics and audio or some other change.) PCs do have the advantage of being more powerful, and while the game runs fine on my Shield tablet, load times-which now occur every time you enter and leave a quest location-are 25-45 seconds when you have a larger vault. Hopefully Bethesda chooses to address this with an update, though the FAQ does suggest they plan to keep the OSes separate. So on PC, you're pretty much required to start from scratch. If you've already started playing the game on a mobile device, there's also one massive caveat with the PC version: you can't transfer your progress from iOS or Android to the Windows version (you can't transfer between iOS and Android either). The updates and addition of questing definitely help to make Fallout Shelter a better game, but there's still a clear lack of depth. That last point means it's almost always best to equip everyone with AOE weapons (assuming you have them), but some quests have armor/weapon restrictions that you'll have to take into account. You can specify a target for each dweller (though this can be a bit finicky), and area of effect weapons (missile launcher and fat man variations) damage all the enemies in the room. You can see health bars for your dwellers as well as the monsters, and each creature now targets one other creature. Combat is handled quite differently in quests. Instead, you send a team to the destination, and once there you have to do some actual micro-managing of your team.Įxploring a location involves tapping/clicking your way through the various rooms, many of which will have combat as well as item caches. Quests require travel time, similar to wasteland exploration (return time is half the original travel time), but there's no random encounters along the way. The rewards involve the usual new equipment, junk, and/or blueprints, along with some that give you more Nuka-Cola Quantum, recruits, and perhaps other stuff. The Overseer's Office has a list of at least three potential quests, including one daily quest. While the new monsters and Nuka-Cola Quantum are somewhat interesting, it's the addition of questing that really shakes things up. Radscorpions and Ghouls: two new monsters that deal radiation damage as well as physical damage RadAway is now used far more often than before.Nuka-Cola Quantum: used to boost (immediately finish) crafting as well as traveling to/from quest locations and returning from the wasteland can also be used to skip extra objectives (beyond the normal one skip per day limit).Questing: send groups of up to three vault dwellers on quests-see below.Overseer's Office: a new room that allows you to send vault dwellers on quests can be upgraded to allow two or three concurrent quests.The new stuff definitely adds to the end-game content, giving you more stuff to do on a regular basis here's the rundown of the major additions: Some of the additions are pretty mundane-a few new weapons, and near-death dwellers now show stimpak/radaway icons that you can tap for faster healing in a battle-while others change the game in some substantial ways. ![]() With the Fallout Shelter PC release and update to version 1.6, Bethesda has added some new game mechanics, supplementing the earlier additions of crafting, new rooms, and new creatures that have trickled in since the game came out one year ago. Maybe we'll see more content here in the future, but it would have been nice to be able to grab the game via Steam or GoG. Do we really need another one of these? The only other 'game' currently available via the launcher is the Fallout 4 Creation Kit. On the other hand there's that whole Launcher application business.
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